GLES: Fixed crash on Vivante GPUs when using binary shaders. GI: Fixed static lightmap baking on a rectangular terrain. Editor: Undo for GameObject > Toggle Active State in main menu. Editor: Undo for editing capsule collider. Editor: Profiler GameObject count in scene no longer increases when selecting camera. Editor: Fixed: Missing icon in Mecanim Transition inspector. Editor: Fixed bad scene view performance when lots of light gizmos are drawn. Cloud Service: Fix for using another encoding for the url. CEF: Fixed crash when opening the asset store when no network. Audio: The Disable Audio option now prevents FMOD from initializing and allocating resources which are exclusive on some platforms. Audio: If the audio output device fails to init, then init to the null device to prevent crash. APIUpdater: Fixed editor hang updater consent dialog is displayed while user is performing a drag & drop. APIUpdater: Fixed crash when scripts contains some specific generic type / method usages. Android: Now Application.systemLanguage will return Chinese Traditional or Chinese Simplified instead of just Chinese. AI: Fixed problem with performance when scene constains only idle agents with small radii. AI: Fixed issue causing spurious error message "ag.remainingDistance >= 0.0f" for agents waiting at OffMeshLinks. Fixes - AI: Fixed NavMeshAgent path re-planning (typically after carving) when agents are assigned a path via SetPath. Changes - Mecanim: AnimatorState runtime speed is now a multiplier apply on the orignal speed rather than an override. Mecanim: Show frame number in avatar previewer. Linux: Removed "faulty GPU driver" workarounds for Intel drivers that claim to support OpenGL 3.0+. iOS/IL2CPP: Lower memory used by IL2CPP executables at runtime by removing unused overhead from memory profiling and making more data constant. Input: Mouse cursor will be confined to rendered area in Windows standalone (when CursorLockMode.Confined is used). Graphics: Added set to gpu skinning parameter in PlayerSettings. Graphics: Added hexadecimal code support to Color (TryParseHexString, ToHexStringRGB and ToHexStringRGBA). Improvements - Editor: Added MonoDevelop Solution Properties toggle to External Tools to disable writing of MonoDevelopProperties section to. Windows XP / Vista / Windows 7 / Windows 8 / Windows 10įeature - VR: Gear VR is now supported with Unity VR.
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